AI Insights · Timothy · July 2024
Top 5 First Person Games Performance in Africa Q2 2024
Discover how the top 5 first-person games performed on a unified platform in Africa during Q2 2024, with insights on downloads, revenue, and active users.
During the second quarter of 2024, the top five first-person games on a unified platform in Africa exhibited varying trends in weekly downloads, revenue, and active users. Below is a detailed breakdown based on Sensor Tower data.
Traffic Rider saw a consistent increase in weekly downloads, starting from 120K in early April and peaking at around 176.5K by mid-June. The game also maintained a steady weekly active user base, growing from 1.23M to 1.39M over the quarter. Weekly revenue fluctuated, with a peak of $272 in early April and a low of $115 in the same month.
Cooking Rage - Restaurant Game experienced a notable rise in weekly active users, from 246K at the beginning of April to over 539K by the end of June. Downloads followed a similar upward trend, starting at 110K and reaching a peak of 143.5K in late May. Weekly revenue saw a significant peak of $138 in mid-May, although it dropped to $18 by the end of June.
Manage Supermarket Simulator, a relatively new entrant, exhibited impressive growth in weekly downloads, skyrocketing from 79.9K in its launch week at the end of May to 379.3K by late June. Active users also increased dramatically, from 30.9K to 688K within the same period. Weekly revenue showed a positive trend, increasing from $7 in its first week to $296 by the end of June.
Hair Tattoo: Barber Shop Game had a mixed quarter. While weekly downloads started at 94.1K in early April and peaked at 131.1K in the second week, they fluctuated before stabilizing at around 107.4K by late June. Active users remained relatively stable, with a slight increase from 1.22M to 1.25M over the quarter. Revenue was negligible, with only a minor increase to $3 by the end of June.
Pure Sniper: Gun Shooter Games showed varied performance. Downloads started at 118.2K in early April, dipped to around 47.6K in early June, and then rebounded to 108K by the end of June. Active users fluctuated, with a low of 279.8K in early June before increasing to 383.8K by the end of the quarter. Revenue saw a peak of $1.4K in early May and remained relatively stable around $1K for the rest of the quarter.
For more detailed insights and data, visit Sensor Tower.